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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../index-list.html')" href="../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../index.html?org/papervision3d/view/BitmapViewport3D.html&amp;org/papervision3d/view/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../images/logo.jpg"></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.view</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class BitmapViewport3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">BitmapViewport3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="Viewport3D.html">Viewport3D</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> flash.display.Sprite</td>
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<td class="classHeaderTableLabel">Implements</td><td>org.papervision3d.core.view.IViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#autoClipping">autoClipping</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#autoCulling">autoCulling</a> : Boolean<div class="summaryTableDescription">
   <span lang="ja">カリングが使用可能であるかどうかを取得または設定します。(他のトライアングルの裏面に隠れたトライアングルをレンダリングしない）</span>
   <span lang="en">Whether culling is enabled (not rendering triangles hidden behind other triangles)</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#autoScaleToStage">autoScaleToStage</a> : Boolean<div class="summaryTableDescription">
   <span lang="ja">ステージのサイズに自動的にフィットさせるかどうかを取得または設定します。</span>
   <span lang="en">Whether the <code>Viewport3D</code> should scale with the <code>Stage</code></span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bitmapData">bitmapData</a> : BitmapData<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_containerBitmap">_containerBitmap</a> : Bitmap<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#containerSprite">containerSprite</a> : <a href="layer/ViewportLayer.html">ViewportLayer</a>
<div class="summaryTableDescription">
   <span lang="ja">Viewport3D に格納されたコンテナーを取得します。</span>
   <span lang="en">The <code>Sprite</code> holding the <code>Viewport3D</code></span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#cullingRectangle">cullingRectangle</a> : Rectangle<div class="summaryTableDescription">
   <span lang="ja">cullingRectangle はカリングした矩形を取得します。triangleを描画する範囲を確定する用途に使用します。</span>
   <span lang="en">cullingRectangle stores the width, height, x, y of the culling rectangle.</div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fillBeforeRender">fillBeforeRender</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#interactive">interactive</a> : Boolean<div class="summaryTableDescription">
   <span lang="ja">マウスイベントを有効にするかどうかを取得または設定します。</span>
   <span lang="en">Whether the <code>Viewport3D</code> should listen for <code>Mouse</code> events and create an <code>InteractiveSceneManager</code></span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#interactiveSceneManager">interactiveSceneManager</a> : <a href="../core/utils/InteractiveSceneManager.html">InteractiveSceneManager</a>
<div class="summaryTableDescription">
   <span lang="ja">ユーザーのマウス操作などのインタラクションを制御する InteractiveSceneManager インスタンスを取得します。</span>
   <span lang="en">interactiveSceneManager manages the interaction between the user's mouse and the Papervision3D scene.</div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#lastRenderList">lastRenderList</a> : Array<div class="summaryTableDescription">
   <span lang="ja">最後のレンダリング処理を行った RenderableListItem(Triangles,Lines,Pixels,Particles,Fog) を取得します。これは hitTestPoint2D の hitTests を行う際に利用します。</span>
   <span lang="en">lastRenderList stores RenderableListItems (Triangles, Lines, Pixels, Particles, Fog) of everything that was rendered in the last pass.</div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#lineCuller">lineCuller</a> : ILineCuller<div class="summaryTableDescription">
   <span lang="ja">lineCuller はパーティクル をBasicRenderEngine でレンダリングされないようにする為に cullingRectangle を使用します。</span>
   <span lang="en">lineCuller uses the culling Rectangle to determine which particles will not be rendered in BasicRenderEngine</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#particleCuller">particleCuller</a> : IParticleCuller<div class="summaryTableDescription">
   <span lang="ja">パーティクルが BasicRenderEngine でレンダリングされないようにする為に cullingRectangle を使用します。</span>
   <span lang="en">particleCuller uses the cullingRectangle to determine which particles will not be rendered in BasicRenderEngine</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#sizeRectangle">sizeRectangle</a> : Rectangle<div class="summaryTableDescription">
   <span lang="ja">Viewport3Dsprite の幅と高さを取得します。</span>
   <span lang="en">sizeRectangle stores the width and the height of the Viewport3D sprite</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#triangleCuller">triangleCuller</a> : ITriangleCuller<div class="summaryTableDescription">
   <span lang="ja">triangle を BasicRenderEngine でレンダリングされないようにする為に cullingRectangle を使用します。</span>
   <span lang="en">triangleCuller uses the cullingRectangle to determine which triangles will not be rendered in BasicRenderEngine</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#viewportHeight">viewportHeight</a> : Number<div class="summaryTableDescription">
   <span lang="ja">Viewport3D の高さを取得または設定します。</span>
   <span lang="en">Sets the the height of the <code>Viewport3D</code></span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#viewportObjectFilter">viewportObjectFilter</a> : ViewportObjectFilter<div class="summaryTableDescription">
   <span lang="ja">Viewport3D の ViewportObjectFilter 取得または設定します。</span>
   <span lang="en">Sets the <code>ViewportObjectFilter</code> of the <code>Viewport3D</code></span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Viewport3D.html#viewportWidth">viewportWidth</a> : Number<div class="summaryTableDescription">
   <span lang="ja">Viewport3D の幅を取得または設定します。</span>
   <span lang="en">Sets the viewport width</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bitmapTransparent">bitmapTransparent</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_fillBeforeRender">_fillBeforeRender</a> : Boolean = true<div class="summaryTableDescription"></div>
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<a class="signatureLink" href="#BitmapViewport3D()">BitmapViewport3D</a>(viewportWidth:Number = 640, viewportHeight:Number = 480, autoScaleToStage:Boolean = false, bitmapTransparent:Boolean = false, bgColor:int = 0x000000, interactive:Boolean = false, autoCulling:Boolean = true)</div>
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<a class="signatureLink" href="Viewport3D.html#accessLayerFor()">accessLayerFor</a>(rc:RenderableListItem, setInstance:Boolean = false):<a href="layer/ViewportLayer.html">ViewportLayer</a>
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<div class="summaryTableDescription">
   RenderListItemのレイヤーを取得する。ほとんどが内部使用
   Gets the layer of the RenderListItem.</div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="Viewport3D.html#destroy()">destroy</a>():void</div>
<div class="summaryTableDescription">
   <span lang="ja">クラス内の全ての参照を削除し、ガベージコレクションの対象となるようにします。</span>
   <span lang="en">Removes all references and sets the viewport's
   InteractiveSceneManager to null for a future
   garbage collection sweep</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="Viewport3D.html#getChildLayer()">getChildLayer</a>(do3d:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>, createNew:Boolean = true, recurse:Boolean = true):<a href="layer/ViewportLayer.html">ViewportLayer</a>
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   与えられたDisplayObject3DのViewportLayerをつくる、または受け取る
   Creates or receives a <code>ViewportLayer</code> of the given <code>DisplayObject3D</code>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="Viewport3D.html#hitTestMouse()">hitTestMouse</a>():RenderHitData</div>
<div class="summaryTableDescription">
   <span lang="ja">RenderHitData に備えてマウスの x と y の値をチェックします。</span>
   <span lang="en">Checks the Mouse x and y against the <code>RenderHitData</code></span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="Viewport3D.html#hitTestPoint2D()">hitTestPoint2D</a>(point:Point):RenderHitData</div>
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   <span lang="ja">ビューポートの RenderHitData に備えてポイントをチェックします。</span>
   <span lang="en">Checks a <code>Point</code> against the <code>RenderHitData</code>
   of the viewport</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="Viewport3D.html#hitTestPointObject()">hitTestPointObject</a>(point:Point, object:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>):RenderHitData</div>
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</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="#updateAfterRender()">updateAfterRender</a>(renderSessionData:RenderSessionData):void</div>
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</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<a class="signatureLink" href="Viewport3D.html#updateBeforeRender()">updateBeforeRender</a>(renderSessionData:RenderSessionData):void</div>
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   <span lang="ja">ViewportLayerをレンダリングされている3Dデータより優先させて2Dシーンにアップデートします。</span>
   <span lang="en">Updates a <code>ViewportLayer</code> prior to the 3d data being rendered into the 2d scene</span>
   </div>
</td><td class="summaryTableOwnerCol"><a href="Viewport3D.html">Viewport3D</a></td>
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<a class="signatureLink" href="Viewport3D.html#onAddedToStage()">onAddedToStage</a>(event:Event):void</div>
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   ステージをリサイズする検出を始める為に、トリガーをステージに加える
   Triggered when added to the stage to start listening to stage resizing
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<a class="signatureLink" href="Viewport3D.html#onRemovedFromStage()">onRemovedFromStage</a>(event:Event):void</div>
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   ステージをリサイズするリスナーをステージから削除する為のトリガー
   Triggered when removed from the stage to remove the stage resizing listener
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<a class="signatureLink" href="#onStageResize()">onStageResize</a>(event:Event = null):void</div>
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</td><td class="summaryTableOwnerCol">BitmapViewport3D</td>
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<a class="signatureLink" href="Viewport3D.html#setStageScaleMode()">setStageScaleMode</a>():void</div>
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<a name="autoClipping"></a>
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<td class="detailHeaderName">autoClipping</td><td class="detailHeaderType">property</td>
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<code>autoClipping:Boolean</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get autoClipping():Boolean</code>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set autoClipping(value:Boolean):void</code>
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<td class="detailHeaderName">bgColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var bgColor:int</code>
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<td class="detailHeaderName">bitmapData</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var bitmapData:BitmapData</code>
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<td class="detailHeaderName">bitmapTransparent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var bitmapTransparent:Boolean</code>
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<td class="detailHeaderName">_containerBitmap</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var _containerBitmap:Bitmap</code>
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<td class="detailHeaderName">_fillBeforeRender</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var _fillBeforeRender:Boolean = true</code>
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<td class="detailHeaderName">fillBeforeRender</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>fillBeforeRender:Boolean</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fillBeforeRender():Boolean</code>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fillBeforeRender(value:Boolean):void</code>
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<td class="detailHeaderName">BitmapViewport3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function BitmapViewport3D(viewportWidth:Number = 640, viewportHeight:Number = 480, autoScaleToStage:Boolean = false, bitmapTransparent:Boolean = false, bgColor:int = 0x000000, interactive:Boolean = false, autoCulling:Boolean = true)</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">viewportWidth</span>:Number</code> (default = <code>640</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">viewportHeight</span>:Number</code> (default = <code>480</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">autoScaleToStage</span>:Boolean</code> (default = <code>false</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">bitmapTransparent</span>:Boolean</code> (default = <code>false</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">bgColor</span>:int</code> (default = <code>0x000000</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">interactive</span>:Boolean</code> (default = <code>false</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">autoCulling</span>:Boolean</code> (default = <code>true</code>)<code></code></td>
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<td class="detailHeaderName">onStageResize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>protected override function onStageResize(event:Event = null):void</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">event</span>:Event</code> (default = <code>null</code>)<code></code></td>
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<code>public override function updateAfterRender(renderSessionData:RenderSessionData):void</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">renderSessionData</span>:RenderSessionData</code></td>
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